Bungie released the Destiny 2 Desert Perpetual Epic Raid two days ago. The sentiment around the game was at an all-time low, with player numbers being at worrying levels. Gladd, one of the faces of Destiny 2 content creators, had pulled out from the Epic Raid race, citing multiple reasons. The excitement for the race from players and viewers was almost non-existent. However, Bungie’s RAD delivered in ways no one expected, creating a new encounter for the final boss fight. In this article, we will take a look at what changed in the Epic Raid.
Heading into the race, many did not know what an Epic Raid for Destiny 2 would entail. The first three encounters of the raid remained the same, with new additions to increase the tasks required. However, for the final encounter, the boss was the same, but the location and mechanics were different. Teams had reached the final boss within a couple of hours, but a new encounter meant we would have to wait over six hours for a World’s First clear from Saltagreppo’s team. A vital note: the order you choose to do the bosses in will impact the rest of the raid. The guide for the final encounter will be in a separate article.
When you begin the Agraois Inherent battle, you will already notice a significant difference. The boss has a final stand. We will get to this later. The changes in this encounter are:
Players will have to be on their toes for the Hydra encounter. The changes add more moving parts. As with Wyvern, there is no Final Stand. The changes are as follows:
The Wyvern fight has plenty more moving parts that players will need to consider. The Wyvern does not have a Final Stand. The changes are:
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