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Destiny 2: Did Bungie Go Overboard With the Edge of Fate
- Wallpaper of Edge of Fate courtesy of Bungie

The Bungie Developers for Destiny 2 took a significant risk with the Edge of Fate. After the Light and Darkness Saga ended with one of the best campaigns in the Final Shape, Bungie had work to do. The story alone was going to be near impossible to live up to. Bungie made their jobs even harder by aiming to rework many systems in Destiny 2 along with the new saga.

Destiny 2: Edge of Fate Campaign

Following the Final Shape and Light and Darkness Saga story was going to be a tall mountain to climb. We even saw that with the Episodes. With weaker storylines, many players became disinterested in the game. The Witness is dead now, so why does the rest of the story matter? The Edge of Fate proved why the Episodes were vital with the Conductor’s return.

The hype for the story heading into the Final Shape was lacking. With the three previous expansions, we knew who our enemy was. Savathun in the Witch Queen, Calus under the Witness’s command in Lightfall, and The Witness itself in the Final Shape. There were possibilities, but nothing concrete. We knew the Nine would involve themselves, but given their power, they seemed improbable as a boss (although that was debunked during the campaign).

But did the campaign land safely in this new environment? Certain aspects of the gameplay could use some improvements. Overall, the experience was enjoyable, and the puzzles added a new dynamic. The campaign difficulty was lower than in previous years, but it still required focus to complete.  

Story-wise, the campaign was excellent. The lack of a big bad made it more enticing to find out how it would end. Lodi is probably one of the best new characters added to Destiny 2. He is a blend of confusion and excitement that allows you to understand the difficulty of the situation before him. Brian Villalobos does an excellent job of delivering the character needed to tell this story. The big shock was finding out that III was killed. The revelation that a member of the Nine, who previously seemed infathomable, died twice is shocking. It sets up the rest of the Fate Saga perfectly, answering some questions but producing more.

Kepler

Destiny 2: Did Bungie Go Overboard With the Edge of Fate 1 Screenshot of Destiny 2 Mysteries of Kepler courtesy of the Destiny 2 channel

Bungie promised that secrets were abundant in the Kepler destination. They executed on that promise. Many require doing the same activities and visiting the same areas, but if spread out, they do not feel tiresome. One aspect of Kepler that was missed is the Mythic difficulty. It forces players at least 50 light under, leaving them to wittle away at enemies. The gameplay experience of sitting with a primary weapon, barely moving an enemy’s health bar, is not engaging. Hopefully, this will be addressed in the future.

The Portal, Leveling, and Gear Tiering

The grind has most certainly returned to Destiny 2. It can quickly become monotonous for players wanting to power level. However, playing at your own pace is the best way to prevent burnout. However, it does mean you will take longer to reach higher tiers of gear. Finding a balance is recommended. Overall, the Portal and leveling hit the right spot. It needs tweaks, a touch more loot here and there, and with more activities coming, it should become less repetitive.

Desert Perpetual Raid

The contest mode of the Desert Perpetual raid brought the difficulty to the pinnacle of Destiny 2. Last Wish pushed players because of Vault, and then so far under light. Verity took too much out of the teams; by the time they reached the Witness, players struggled more. In Desert Perpetual, every raid encounter is a boss. Every time in the Contest, players were pushed to their absolute limit, having to squeeze out every bit of damage (menu gaming). Bugs plagued the raid. It was a significant drawback to the experience for the players and the viewers.

The normal raid experience has similar bugs. Desert Perpetual, while lacking the damage checks from Contest, makes up for it in the execution of the mechanics. Almost every encounter has a player doing some kind of mechanic, and a slip-up can lead to a wipe. However, the mechanics, once you grasp them, are fun to do, and it is a raid worth repeating for the weapons and the experience.

Conclusion

There is plenty of time for opinions to change on the Edge of Fate. Bungie has work to do to fix the current issues. Overall, the expansion launched successfully, but Bungie needs to be careful. If things stay the way they are, they will lose player patience. Improvements must be made to the game to keep players wanting to invest time into Destiny 2. Bungie asked a lot of themselves with the Edge of Fate, but at the very least, they landed on the positive side following the release.

This article first appeared on Total Apex Gaming and was syndicated with permission.

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