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Developer of Alien: Isolation Reveal The Real Monster Was The Runtime
- Image from Alien: Isolation courtesy of Creative Assembly and Feral Interactive

A developer recently came out and stated that Alien: Isolation‘s famously long 20-hour runtime was actually an unexpected outcome. In an interview with the FRVR podcast, the game’s writer, Dion Lay, explained that the team initially envisioned a much shorter experience. He noted that if they could work on the game again, they would’ve condensed the game to its absolute core elements. So how exactly did this substantial playtime come to be?

When The Alien AI Took Control

It seems that the primary driver for Isolation‘s longer runtime was the evolving intelligence of the Xenomorph itself. When development began, the iconic alien creature was a far less sophisticated threat. However, the team refining its behavior led to the monster growing incredibly smart, learning to adapt and counter the player’s favorite survival strategies. As a result, the game created a significantly more challenging experience, with players having to take more time to progress through the spooky corridors of the Sevastopol station.

Lay admitted that the team didn’t realize that everything in Isolation took much longer to complete until after the alien’s behavior was perfected. So, does this mean the developers considered cutting content to shorten the game? According to Lay, reducing the runtime late in development would’ve been difficult to pull off. He stated that the team didn’t want to remove certain parts because it could’ve damaged the overall structure and feel of the game.

The Game That Outgrew Its Design

Despite Isolation’s extended journey, Lay expressed that the development team remains proud of its actual explosive finale. Still, he understands any criticisms players may have regarding the game’s pacing and length, seeing them as completely fair. Although other horror titles may favor a tighter, shorter experience, the game’s lengthy playtime certainly makes it a standout.

Furthermore, the official announcement of a sequel has led to one major question for the developers regarding its pacing and length. How will the team address this issue in the next installment, especially considering the unpredictable nature of a learning alien antagonist? Ultimately, developing the Xenomorph’s dynamic intelligence must be managed better to avoid letting the playtime balloon unexpectedly again.

With newer horror games continuing to trend toward shorter runtimes, the team is presented with a fascinating design challenge. The key to the sequel’s success hinges on the team’s ability to balance a smart, reactive creature with a well-paced narrative. With the next chapter approaching, observers will be watching closely to see if the game respects the player’s time, or if the alien’s cunning once again dictates a marathon of terror.

This article first appeared on Total Apex Gaming and was syndicated with permission.

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