Just a few months ago, it looked like EA Sports was finally ready to bring college basketball back to life. The College Licensing Company (CLC) had reviewed proposals from multiple publishers, and EA’s pitch—an ambitious standalone game featuring every single Division I men’s and women’s basketball program—got the green light. EA even dropped a teaser tweet: “Bring the Madness. Let’s run it back.” Fans were hyped. The franchise was back. Or so we thought.
Now? The whole thing might be falling apart.
While EA pitched a full-scale college basketball sim, 2K went modular. Their proposal wasn’t for a standalone game—it was for DLC inside NBA 2K’s MyTeam mode, featuring a 5v5 tournament format and a handful of licensed schools. No full roster. No full release. Just a toe in the water.
But here’s the twist: 2K’s licensing team has been making aggressive moves behind the scenes, locking down individual school deals that could block EA from securing the exclusivity it needs. According to reporting from Sports Business Journal and confirmed by licensing insiders, EA’s plans are now in jeopardy. If they can’t lock down the full D-I roster, they might walk away entirely.
This isn’t just about who gets the rights. It’s about how college sports games should work in 2025:
And let’s be honest—some schools are already leaning toward 2K. It’s less commitment, less risk, and potentially more flexibility if the DLC performs well.
Sources close to the negotiations say EA is seriously considering pulling the plug. Campus licensing reps are already bracing for the fallout. If EA can’t secure the exclusivity it wants, they may abandon the project altogether. And given EA’s history with NBA Live and its long dormancy in the college basketball space, that wouldn’t be shocking—it’d just be disappointing.
Because let’s be real: EA’s College Football reboot proved there’s demand. Fans want full rosters, full modes, and full control. A DLC side hustle inside NBA 2K isn’t going to scratch that itch.
The battle between EA and 2K isn’t just about basketball—it’s about control, scale, and how much risk publishers (and schools) are willing to take. EA tried to go big. 2K went lean. And now, the entire college basketball gaming revival might collapse before it even tips off.
If EA walks, we’re left with a fragmented DLC experience and a lot of “what could’ve been.” And if they stay? They’ll need to move fast, lock down licenses, and prove that a full-scale college basketball game is still worth building.
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