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My Hero Academia: All’s Justice Preview – A Detroit Smash Hit That’s Actually Worth Getting Hyped About
- screenshot image of my hero academia: All's Justice taken by Desmond Harris

Look, I’ll be honest with you. When I first heard about another My Hero Academia game hitting the market, my initial reaction was about as enthusiastic as watching paint dry in real-time. We’ve been down this road before, haven’t we? Fighting games based on popular anime properties that promise the world but deliver something that feels like it was cobbled together during someone’s lunch break.

But after getting my hands on My Hero Academia: All’s Justice at PAX West 2025, I’m genuinely surprised to say this might actually be different. And before you roll your eyes and assume I’ve been paid off by Bandai Namco (I haven’t, sadly), hear me out on why this 3v3 arena fighter might just be the Detroit Smash hit we’ve all been waiting for.

screenshot image of my hero academia: All’s Justice taken by Desmond Harris

What Makes My Hero Academia: All’s Justice Different From Previous Attempts

Here’s the thing that immediately caught my attention: this isn’t just another cash grab riding on the coattails of the anime’s popularity. The developers at Byking have clearly put some serious thought into what makes a My Hero Academia game work, and it shows in every aspect of the gameplay I experienced.

The combat system feels weighty and impactful in a way that previous MHA games just… didn’t. When Deku lands a Detroit Smash, you feel it. When Bakugo unleashes his explosive fury, there’s genuine satisfaction in watching your opponent get launched across the arena. It’s not just flashy animations for the sake of looking pretty – there’s substance behind the spectacle.

What really impressed me was how the quirks are integrated into the combat system. Each character’s unique abilities aren’t just tacked-on special moves; they’re woven into the core gameplay in ways that feel natural and strategic. Playing as different characters requires genuinely different approaches, which is something I can’t say about every anime fighter that’s crossed my desk.

The Roster That Actually Matters

With 31 confirmed characters so far, My Hero Academia: All’s Justice is boasting the largest roster of any MHA game to date. And thank goodness, because previous entries felt embarrassingly sparse when it came to character selection. There’s nothing quite like paying full price for a fighting game only to discover you can count the playable characters on your fingers and toes.

The character variety I experienced during my hands-on time was genuinely impressive. Each fighter feels distinct, with their own movement patterns, combo potential, and strategic considerations. It’s clear that the developers didn’t just create one base moveset and slap different skins on it – a sin that far too many anime games commit.

screenshot image of my hero academia: All’s Justice taken by Desmond Harris

Combat Mechanics That Don’t Insult Your Intelligence

The 3v3 battle system initially had me worried. Team-based fighters can either be brilliantly chaotic or complete disasters with no middle ground. Fortunately, All’s Justice leans heavily toward the former. The tag system feels smooth and responsive, allowing for some genuinely creative combo extensions and team synergies.

The counter system deserves special mention here. It’s not just a simple rock-paper-scissors mechanic that you can master in five minutes and then forget about. There’s genuine depth here, with different types of counters available depending on your character and situation. It adds a layer of mind games that keeps matches engaging beyond the initial “mash buttons and hope for the best” phase.

Technical Performance That Won’t Make You Cry

Let’s talk about something that shouldn’t be noteworthy but sadly is in 2025: the game actually runs well. I know, I know – expecting a game to function properly at launch is apparently asking too much these days. But during my time with All’s Justice, I experienced zero frame drops, no weird hitbox issues, and animations that actually connected properly with their targets.

The visual presentation strikes a nice balance between staying true to the anime’s art style while adding enough flair to make the action feel dynamic and exciting. It’s not trying to be photorealistic or overly stylized – it just looks like what a My Hero Academia game should look like.

Story Mode That Covers the Final Arc

Here’s where things get interesting for fans of the series. All’s Justice is tackling the final arc of the My Hero Academia anime, which means we’re getting into some seriously heavy territory. The Final War between Heroes and Villains isn’t exactly light-hearted Saturday morning cartoon material.

From what I’ve seen, the developers aren’t shying away from the emotional weight of these storylines. The climactic clash between One For All and All For One promises to be appropriately epic, and honestly, I’m curious to see how they handle the more complex character moments that define this arc.

Platform Availability and Release Expectations

The game is confirmed for PlayStation 5, Xbox Series X/S, and PC via Steam, though we’re still waiting on an official release date. Given what I experienced during the preview, I’d rather they take their time to get it right than rush something half-baked to market. We’ve all been burned by games that clearly needed a few more months in the oven.

Why This Preview Has Me Cautiously Optimistic

Look, I’m not about to declare this the greatest fighting game ever made based on a brief demo. But what I played at PAX West 2025 felt like a team that actually understands what makes both My Hero Academia and fighting games work. The combat has weight, the characters feel distinct, and the technical execution is solid.

In a world where anime games often feel like afterthoughts designed to separate fans from their money as quickly as possible, My Hero Academia: All’s Justice appears to be taking a different approach. It feels like a game made by people who actually care about the source material and understand what players want from a fighting game experience.

Will it revolutionize the genre? Probably not. But might it finally give My Hero Academia fans the game they deserve? Based on this preview, I’d say there’s genuine reason for cautious optimism – and coming from someone who’s been let down by anime games more times than I care to count, that’s saying something.

Visit Total Apex Gaming for game-related news.

This article first appeared on Total Apex Gaming and was syndicated with permission.

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