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Super News: Fallout 76 C.A.M.P. Revamp Adds Long-Awaited Features to Build Mode
- ScreenShot Image Of Fallout 76 camp revamp courtesy of Desmond Harris

Look who finally decided to give builders what they’ve been screaming about for years. Bethesda just dropped the C.A.M.P. Revamp update for Fallout 76, and honestly? It’s about damn time.

After nearly seven years of players begging for basic building flexibility, Bethesda has finally thrown us a bone. The update brings relaxed building rules, a completely reworked Workshop UI, and—get this—you can finally put wallpaper on both sides of a wall. Revolutionary stuff, right?

ScreenShot Image Of Fallout 76 camp revamp courtesy of Desmond Harris

Finally, Some Creative Freedom

The biggest change? Relaxed build rules that actually let you build without the game treating you like a child. You can now disable snapping for items that previously required it, place walls underneath floors, and even attach upper floors to walls without needing a staircase. Because apparently, the concept of floating architecture was too complex for the original system to handle.

The new placement modes give you three options:

  • Snap Mode (Normal) – The same old restrictive system we’ve been stuck with
  • Collision Mode – Items won’t auto-snap but still respect physics (somewhat)
  • Free Mode – Complete creative freedom where nothing matters and physics is optional

Finally, you can make items float or break the laws of reality to create more interesting builds. It’s almost like Bethesda remembered they were making a game about surviving in a post-apocalyptic wasteland where normal rules don’t apply.

Workshop 2.0: The UI We Should Have Had From Day One

The Workshop menu got a complete makeover with what Bethesda calls “Workshop 2.0.” Translation: they finally organized everything in a way that doesn’t make you want to throw your controller through a window.

The new categorization system includes dozens of main categories and subcategories. You’ve got everything from C.A.M.P. Pieces and Defense to Wall Décor and Storage, all properly sorted like a functioning interface should be. The modify menu also got some love, with dedicated sections for Edit Mode, Wallpapers, Locks, and Blueprints.

The new Replace mode deserves special mention—you can now swap placed items without scrapping and rebuilding them. It’s such a basic quality-of-life feature that you have to wonder why it took this long to implement.

ScreenShot Image Of Fallout 76 camp revamp courtesy of Desmond Harris

Item Locking: Because Accidents Happen

Here’s another “revolutionary” feature that should have existed from launch: Item Locking. You can now lock your weapons, armor, Power Armor, and even your precious stimpaks to prevent accidental scrapping, selling, or trading.

This highly requested feature prevents locked items from being sold, scrapped, traded, or even dropped. It’s amazing how something so fundamentally necessary for inventory management is being treated like groundbreaking innovation.

Combat Gets Another Overhaul

Because apparently, Bethesda still hasn’t figured out combat balance after all these years, the update includes more combat rebalancing. The focus this time is on improving manual aiming, tweaking V.A.T.S. formulas, and providing “significant buffs” to melee and ranged weapon damage.

Manual Aim Improvements

They’ve made changes to all ranged weapons to improve hitting targets outside of V.A.T.S., including:

  • Smaller cone of fire
  • Reduced recoil
  • Better accuracy while crouching or aiming down sights
  • Improved handling for spin-up weapons like the Minigun

V.A.T.S. Formula Rewrite

The V.A.T.S. hit chance calculation got completely rewritten to be “more consistent and intuitive.” The new formula starts with a 95% max hit chance and applies penalties based on distance, visibility, and weapon characteristics. Hit chances should generally be higher, though distant and smaller enemies will sometimes be harder to hit.

Massive Weapon Damage Increases

The update includes substantial damage increases across the board. Some highlights:

  • Fat Man: 455 explosion damage → 1,386 explosion damage
  • The Dragon: 541 → 1,145 damage
  • Super Sledge: 107 → 271 damage
  • Baseball Bat: 69 → 182 damage

Thrown weapons now scale with player level up to level 50, and bladed weapons got bleed damage over time effects. Even weapon ranges got adjusted to better differentiate weapon classes.

Perk System Overhaul Continues

The perk rebalancing that started with the Gone Fission update continues with major changes to Heavy Gunner, Melee, and Bow perks:

  • Heavy Gunner perks now focus on a “Bullet Storm” stacking system based on ammo consumption
  • Melee perks moved away from 1-hand/2-hand designations to focus on general weapon properties
  • Bow perks now benefit thrown melee weapons as well

Season 22: Modern Living Begins

The update launches Season 22: Appalachian Modern Living, complete with new C.A.M.P. items and aesthetic options. Mischief Night returns on October 7, giving players another reason to log back in.

The Verdict

Look, this update addresses many long-standing complaints that should have been fixed years ago. The relaxed building rules and improved UI are genuinely welcome changes that will make the building experience significantly better. The combat rebalancing might actually create some weapon diversity, and item locking prevents those heart-attack moments when you accidentally scrap your god-roll legendary.

But let’s be real—most of these features feel like basic functionality that should have existed from launch. It’s hard to get too excited about finally being able to put wallpaper on both sides of a wall when that limitation never made sense in the first place.

Still, Fallout 76 continues its slow but steady transformation from disaster to actually playable game. The C.A.M.P. Revamp update represents another step in the right direction, even if it took way too long to get here.

Visit Total Apex Gaming for more game-related news.

This article first appeared on Total Apex Gaming and was syndicated with permission.

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