An early three-cost champion in Teamfight Tactics can guide players to their composition for that match. These champions will often be the stabilizing factor as you move into the late game. They can also form part of the highest cost reroll in the game. Set 15 has sixteen three-cost champions. A vital note: three of those champions are tied to one, as will be explained. The numbers for each champion are bound to change during the Set 15 PBE.
Teamfight Tactics Set 15 Three-Cost Champions
Champion information for Set 15 gathered from TFTAcademy.
Ahri
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Traits
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Spell – Pure Heart Breaker
- Deal 390/585/935 (AP) Magic Damage to the current target, increased up to 75% based on the target’s missing health. If the target dies, deal 80% of overkill damage split between the 2 closest enemies, plus 40/60/95 (AP) Magic Damage per target.
Caitlyn
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Traits
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Spell – Magic Bouncing Bullet
- Fire a bullet at the farthest enemy, dealing 340/510/815 + 30/45/70 (AD & AP) Physical Damage to the first target hit. The bullet bounces to a nearby enemy, dealing 90/135/210 (AD) physical damage.
Darius
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Traits
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Spell – Grand Guillotine
- Heal 110/170/225 (AP), then deal 260/390/605 (AD) Physical Damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast, dealing 75% damage.
Jayce
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Traits
- Battle Academia
- Heavyweight
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Spell – Thundering Hammerstrike
- Deal 160/240/365 + 20/30/50 (AD & AP) Physical Damage to enemies in a 1-hex radius centered on the target.
Kog’Maw
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Traits
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Spell – Static Surge
- Passive: Gain 1 AP per Monster Trainer level. Active: The next attack deals 60/90/145 (AP) bonus Magic Damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. Level 15: On-cast, gain 10% Attack Speed for the rest of combat. Level 30: Gain infinite range and increase Attack Speed bonuses by 15%. Max Attack Speed is now 6.
Lulu
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Traits
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Spell – Choose A Monster
- Field Lulu to choose a monster to train! Each monster has unique abilities.
Malzahar
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Traits
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Spell – Insidious Whispers
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Infect the closest 1 uninfected target, dealing 520/780/1300 (AP) Magic Damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.
Neeko
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Traits
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Spell – Falling Flower Eruption
- Gain 35%/35%/40% Durability and heal 300/350/450 (AP) over 2 seconds, then deal 120/180/290 (AP) Magic Damage to enemies in a 2-hex radius.
Rammus
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Traits
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Spell – Durian Defense
- Passive: Gain 1 Armor & MR per Monster Trainer level. Active: Gain a 400/500/600 (AP) Shield for 4 seconds. When it breaks, deal 70%/105%/170% + 70%/105%/170% (Armor & MR) Magic Damage to the nearest 3 enemies and stun them for 1 second. Level 15: On cast, leap to the largest group within 2 hexes and taunt enemies. Gain 10/15/20 (AP) max Health per enemy taunted. Level 30: Gain an additional 1 Armor and MR per Trainer level. Increase the stun to 1.5 seconds.
Senna
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Traits
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Spell – Super Beam Cannon
- Over 1 second, deal 240/360/575 (AD & AP) Physical Damage in a line through the current target. Enemies after the first take [secondary damage] (AD) instead. When no targets are left, regain mana based on the time remaining.
Smolder
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Traits
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Spell – Burn Blast
- Passive: Gain 1% AD per Monster Trainer level. Damage Burns and Wounds for 5 seconds. Active: Deal 400/600/960 (AD) Physical Damage to the target, and 50/75/120 (AP) Magic Damage to the 3 nearest targets. Level 15: Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage. Level 30: Ignore 50% of the target’s Armor. Reduce max mana by 10.
Swain
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Traits
- Crystal Gambit
- Bastion
- Sorcerer
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Spell – Glittering Plumage Regalia
- Gain 10% (Health & AP) max Health, then deal 25/35/55 (AP) Magic Damage every second to enemies in a 2-hex radius. Subsequent casts heal for 10% (Health) and increase the damage by 6/9/14 (AP).
Udyr
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Traits
- Mentor
- Juggernaut
- Duelist
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Spell – Blazing Phoenix Stance
- Make 3 rapid attacks. Each heals Udyr for 180/230/280 (AP) and deals 35/50/80 (AD) additional damage to enemies in a 1-hex radius.
Viego
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Traits
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Spell – Combo of the Ruined King
- Passive: Attacks deal 1 + 30/45/70 magic damage. Active: The next three attacks unleash a devastating combo. Pommel Bash: Deal 100/150/235 (AP) magic damage. Rising Slash: Deal 100/150/235 (AP) Magic Damage and briefly knock the target up. Falling Slash: Deal 210/315/490 (AP) magic damage.
Yasuo
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Traits
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Spell – Unsheath the Storm
- Deal 160/240/385 + 40/60/100 (AD) Physical Damage to the 3 closest enemies.
Ziggs
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Traits
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Spell – Orbital Ordinance
- Passive: Attacks are bouncing bombs that deal 1 + 40/60/95 (AP & AD) Magic Damage to the first enemy hit. Active: Deal 200/300/465 (AP) Magic Damage in a 1-hex radius centered on the target.