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The Best Side Quests Pokemon Has Ever Had: Why These Optional Adventures Actually Matter September 4, 2025
- Image from The Pokémon Center, Courtesy of Pokemon and Nintendo

Look, I get it. When you’re trying to become the very best (like no one ever was), side quests can feel like annoying detours from your main goal of crushing the Elite Four. But here’s the thing that might shock you: some of Pokemon’s most memorable moments actually happen when you’re NOT following the beaten path. After diving deep into decades of Pokemon games, I’ve discovered that The Best Side Quests Pokemon Has Ever Had aren’t just throwaway content—they’re the secret sauce that makes these games stick with us long after we’ve beaten the Champion.

Screenshot of Pokemon Legends Z-A, Courtesy of Nintendo

Why Pokemon Side Quests Hit Different Than Other RPGs

Before we dive into the good stuff, let’s address the elephant in the room. Pokemon side quests aren’t your typical “fetch 10 berries” nonsense that plagues other RPGs. Game Freak has this weird talent for creating optional content that feels genuinely meaningful, even when it’s technically pointless for your main journey.

The brilliance lies in how these quests tap into our collector mentality. Sure, you don’t NEED that shiny Ditto or rare move tutor, but try telling that to your brain when it’s screaming “GOTTA CATCH ‘EM ALL” at 2 AM.

The Legendary Beast Chase: When Running Became an Art Form

Let’s start with what might be the most frustrating yet addictive side quest in Pokemon history. The legendary beast trio from Gold and Silver turned fleeing into a legitimate gameplay mechanic, and honestly? It was genius.

Picture this: you’re innocently walking through Route 36 when suddenly Raikou appears. Your heart starts racing. You throw a Quick Ball. It breaks free and immediately runs away. Congratulations, you’ve just experienced peak Pokemon anxiety.

This quest perfectly encapsulated the “one that got away” feeling that fishermen talk about, except instead of a fish, it was a lightning dog that could appear literally anywhere in Johto. The psychological warfare these beasts waged on players was unmatched. They’d show up at the worst possible moments—when you were out of Ultra Balls, when your team was weak, or when you just wanted to grab something from your PC.

The Mystery Gift Evolution: When Trading Cards Became Pokemon

Remember when Pokemon cards could actually unlock content in your games? The e-Reader cards for Ruby and Sapphire were ahead of their time, creating physical-digital hybrid experiences that modern NFT bros could only dream of.

These cards unlocked everything from new trainer battles to exclusive Pokemon, and the berry-growing mini-games were surprisingly addictive. Sure, you needed to own both the cards AND the e-Reader accessory, but when it worked, it felt like magic. It was Pokemon’s first real attempt at augmented reality, and it deserves more credit than it gets.

Image from Pokemon Z-A courtesy of Nintendo

Pokemon Contests: The Beauty Pageant Nobody Asked For (But Everyone Loved)

Contests might seem like fluff content, but they represented something revolutionary: a completely different way to engage with your Pokemon that had nothing to do with combat stats. Suddenly, your Milotic wasn’t just a tank—it was a graceful performer with a backstory.

The preparation alone was its own mini-game. Making Pokeblocks, coordinating outfits, and planning movesets for maximum visual impact created a whole new layer of strategy. And don’t even get me started on the stress of the interview portion. Nothing quite compared to the pressure of making your Gardevoir look photogenic while maintaining that perfect contest moveset.

Secret Bases: Your First Real Estate Investment

Ruby and Sapphire’s Secret Bases were basically Pokemon’s answer to Animal Crossing, decades before Tom Nook became a household name. These customizable hideouts let players express their creativity in ways the main game never allowed.

The social aspect was brilliant too. Trading friend codes and visiting each other’s bases created genuine communities around base decoration and battle strategies. Some players spent more time perfecting their Secret Base layouts than they did on the actual Elite Four, and you know what? That’s completely valid.

The Battle Frontier: Where Champions Go to Cry

The Battle Frontier deserves its own article, but as a side quest destination, it was absolutely brutal in the best possible way. After conquering the Elite Four, you’d think you were hot stuff. Then the Battle Frontier would humble you faster than a critical hit Explosion.

Each facility demanded different strategies, different team compositions, and different levels of psychological preparation for inevitable defeat. The Factory’s rental system, the Pike’s maze of luck, the Palace’s AI restrictions—each one was a masterclass in game design that made you question everything you thought you knew about Pokemon.

Why These Quests Still Matter

The Best Side Quests Pokemon Has Ever Had share common elements: they respect player choice, offer meaningful rewards, and create lasting memories. They prove that optional content doesn’t have to be optional quality.

Modern Pokemon games could learn from these examples. Instead of hand-holding tutorials and linear progression, these classic side quests trusted players to discover, experiment, and occasionally fail spectacularly.

The beauty of Pokemon’s best side quests lies in their ability to make the optional feel essential. They’re proof that sometimes the journey really is more important than the destination—even when that destination is becoming Champion.

Visit Total Apex Gaming for more game-related news.

This article first appeared on Total Apex Gaming and was syndicated with permission.

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