As another entry in my previous articles on “hidden gems” for older consoles, and in recognition of the upcoming Nintendo Switch 2 in June, I thought it’d be fun to take a look at lesser-known titles for one of the company’s previous systems: the Wii. Initially released in late 2006, the console, despite being underpowered compared to the PS3 and Xbox 360, was a monumental success with a vast library of eclectic (but sometimes overlooked) games.
Even though it wasn’t the most graphically or mechanically innovative release for the Wii, 2008’s Monster Lab was still an interestingly quirky monster-raising game that was prominently likened to “Pokémon meets Tim Burton.” And while also having ports on the PlayStation 2 and Nintendo DS, the version of Monster Lab designed for the Wii gained the most attention upon its release, with that specific iteration of the title providing special online modes courtesy of the console’s Wi-Fi service (as supplemented by motion control-focused minigames that were also present in the DS version).
Developed as a remake of an extremely bizarre “rouge-like” RPG only released in Japan for the Sega Saturn in 1998, the 2008 Wii (and also PS2) title Baroque was a fascinatingly alluring little gem that is very worth your time if you can maintain patience with its highly unorthodox and idiosyncratic design (as well as its incredibly vague and fragmented narrative). As I discussed before, players are tasked with descending and battling hordes of monsters in a massive underground facility called the “Neuro Tower,” with progression actually being tied to the main character dying and respawning.
Similarly developed as a very loose “reimagining” of the original PS1 game from 10 years prior, 2009’s SH: Shattered Memories tasks Wii players with guiding (a version of) Harry Mason through “chase sequences” from strange monsters he’s completely defenseless against. The release (which gained PS2 and PSP ports in 2010) also features a then-impressive “psychological profile” system that notably changes and “remixes” multiple visual, contextual, and other story-focused elements.
Again, while survival horror/action-adventure “hybrid” Cursed Mountain isn’t the most innovative (or challenging) game for the Wii, its central setting in the Himalayas (backed by a narrative focus on Tibetan Buddhist folklore) serves to give it a unique identity among other, similar titles. Of particular note is the game’s utilization of a “third eye” mechanic allowing players to see and attack aggressive ghosts to weaken them, subsequently using motion controls to perform QTE-like “banishing” rituals.
Serving as an updated Wii console release for the Japan-only Tatsunoko vs. Capcom: Cross Generation of Heroes arcade fighter (featuring both obscure and well-known Tatsunoko and Capcom characters), Ultimate All-Stars included additional minigames, new story mode expansions, and online play support for its Western localization. The release, as presented in a highly stylized 2.5D/3D graphical format, was generally well-received despite some notable criticisms regarding gameplay and online functionality, with many clamoring for a future re-release on modern consoles.
Purposely designed and formatted to evoke the style and charm of sleazy “grindhouse” exploitation movies (with a particular and obvious focus on Robert Rodriguez’s Planet Terror), 2009’s THotD: Overkill is a fantastically gory, exceedingly profane, and completely wild exercise in poor taste that greatly sets itself apart from the Wii’s generally “family-friendly” image. Overkill became an instant cult classic upon its release (earning multiple accolades for its twisted and irreverent humor), with the game also receiving an “extended” HD port for PS3 (as well as its own Typing of the Dead entry).
Developed as a sequel to The Umbrella Chronicles from 2007, the “on-rails” light-gun shooter title The Darkside Chronicles took a similar – but markedly improved – approach from its predecessor by providing condensed retellings of the original RE2 and RE: Code -Veronica- (as interspersed with a brand-new side-story setting up Krauser’s actions in the original RE4). Instead of trying to cram in adaptations of three games like the previous entry, the decision to only include two in Darkside Chronicles allowed for more “breathing room” (as supplemented by the aforementioned side-story).
Originally released in 2011 for the Japanese market (followed in 2012 for the Australian and European markets), action-focused RPG Pandora’s Tower finally came to North America in 2013 via the “Operational Rainfall” fan campaign. Taking place in a surprisingly dark and gloomy fantasy setting, Tower tasks players with battling enemies and solving puzzles within a massive fortress to help slow down (and potentially cure) a young woman’s transformation into a flesh-eating monster.
While Wii title Nights: Journey of Dreams was met with justifiable criticisms regarding its haphazard motion control-based gameplay (and equally messy camera system), the extremely late sequel arguably still had a considerable amount of the original 1996 game‘s fairly charming and well-crafted story, characters, and overarching audio-visual design. Also noteworthy was that Journey of Dreams was simply the then-only available option for most people to play and enjoy Nights outside of Japan until the 2012 digital HD port of the 1996 game (which, tragically, is no longer available).
Featuring a mixture of various elements pulled from The Running Man, Rollerball, Mad Max, and Fist of the North Star, the 2009 Wii title MadWorld is an insanely violent (albeit, cartoonishly so) beat-’em-up/hack-and-slash game with a stark black-and-white visual presentation evocative of the Sin City comics (including the frequent use of red for blood). And even though some might be turned off by MadWorld‘s excessive – and flippantly unhinged – focus on over-the-top violence, there’s still a wonderfully dark satirical edge to the game that brings to mind subversive classics such as RoboCop.
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The ongoing saga with the NFL Players Association has taken another turn, as the organization is also reportedly the subject of a federal investigation. ESPN's Don Van Natta Jr. and Kalyn Kahler reported on Friday that there is an ongoing criminal investigation involving the NFLPA regarding potential misuse of funds and self-enrichment of union officials. A senior union attorney sent a memo to NFLPA officials this week informing them of the federal probe. The document states that the NFLPA is "now on notice of financial actions that may be criminal" and that the union faces "immediate threats requiring prompt actions," according to ESPN. While the document did not specify which individuals are part of the criminal investigation, the notice was sent days after executive director Lloyd Howell Jr. and director of strategy J.C. Tretter resigned from their positions with the NFLPA. Howell was accused of misusing union funds and faced other troubling allegations. Tretter resigned because he felt like he was left to take the heat for the scandal that has been unfolding, though he has denied any wrongdoing. The NFLPA is searching for an interim executive director. ESPN reports that the memo sent to union officials this week warns that potentially hiring an outside executive director might not be a wise move without knowing exactly how deep "the problems may be." Howell was the executive director of the NFLPA for two years.
For the first time since the Las Vegas Raiders' shocking release of DT Christian Wilkins on Thursday, head coach Pete Carroll fielded questions about the move. "To make our decision, we watched our way through the whole thing," Carroll told the Las Vegas Review-Journal's Vinny Bonsignore. "We're keeping really clear with what we said. I think there was no clear path to his return, and we just had to move on." Wilkins was injured in Week 5 against the Denver Broncos last season, suffering a foot injury that would put him on the IR after five games. It was not what the Raiders had hoped for after then-general manager Tom Telesco signed him to a four-year, $110 million deal in March 2024. Initially, Wilkins did have surgery, but wasn't healthy by the time organized team activities started, and his rehab proved to be a "challenging process" as described by Carroll a few months ago. According to NFL insider Ian Rapoport, Las Vegas reportedly wanted Wilkins to undergo another foot surgery, but he declined, which led to the release of the six-year pro from Clemson. The Raiders are attempting to void $35.2 million in remaining guarantees that Wilkins was owed on his contract. The NFLPA filed a grievance against Las Vegas as a result. Wilkins was brought in to help star pass rusher Maxx Crosby create problems for opposing offenses. The Raiders got a brief look when Wilkins recorded 17 tackles, two tackles for loss, six quarterback hits and two sacks before he got injured in the second quarter. The injury was unfortunate for Las Vegas, which had counted on Wilkins to produce similar results, as he had in his last three seasons with the Dolphins, recording 17 sacks, including nine in 2023. Perhaps Raiders GM John Spytek saw this coming when the silver and black selected Tonka Hemingway and JJ Pegues in the 2025 NFL Draft. While there is still time to find the next player to fill the void left by Wilkins, there is a massive hole in the interior line.
The Las Vegas Raiders just stunned the league by releasing defensive tackle Christian Wilkins after only one year with the team. After signing a four-year, $110 million contract, he struggled with injuries in 2024. This was supposed to be a big bounce-back year for Wilkins, but after a dispute between the two sides in regard to how to handle his foot injury, the team decided it was best to part ways. Now, a premier interior disruptor is suddenly available. Assuming his medicals get checked out soon, there should be a lot of interest around the league. Where should he land? Dallas Cowboys Dallas has needed a dominant interior presence for quite some time. Osa Odighizuwa is an awesome threat, but he is only solid against the run. Alongside him, the team will be banking heavily on 2023 first-rounder Mazi Smith, who has been disappointing so far. With Dallas looking to return to the playoffs, adding a stud like Wilkins could give Dallas one of the best defensive lines in the NFL. San Francisco 49ers The 49ers added some young bodies in CJ West and Alfred Collins, yet neither offer a proven, all-around talent like Wilkins could if healthy. The 49ers defensive line was horrid outside of Nick Bosa in 2024, but by adding Wilkins, the team would now have a solid cast of starters with Nick Bosa, Mykel Williams, Wilkins and Kevin Givens/Jordan Elliott. Miami Dolphins A return to Miami makes a ton of sense for both sides. The Dolphins know exactly how to use Wilkins, he knows the building and players, and the transition would be very easy. Miami needs help in the interior defensive line; by plugging Wilkins back into his old role, he could offer the quickest path to high-level impact. Detroit Lions With Levi Onwuzurike out with injury and Detroit needing more juice on the defensive line, adding a proven disruptor like Wilkins could make some sense. He could provide more depth while he gets fully healthy, and he can join a legit Super Bowl contender. His energy and mentality could be a good fit for a Dan Campbell-led squad. Jacksonville Jaguars The Jaguars defense is average in the interior, but they have excellent edge-rushers who would benefit greatly from a strong disruptor up the middle. Wilkins could balance the front, help in the run defense and allow more one-on-ones for their premier edge-rushers. For a team that wants to return to the playoffs as soon as possible, adding a veteran like Wilkins could be a worthy bet to make.
The Los Angeles Lakers took an upside swing on Jalen Hood-Schifino with the No. 17 overall pick in the 2023 NBA Draft, hoping the Indiana lead guard could develop into a ball-handler and playmaker. Hood-Schifino showed promise in college as a freshman, though the understanding was that it would take time for him to develop at the professional level. It was a curious selection at the time given that the Lakers have never operated with a lead guard like Hood-Schifino while LeBron James was on the roster. Also, players like Jamie Jaquez Jr. and Cam Whitmore were still available on the board when Los Angeles decided to go with Hood-Schifino. Suffice to say, Hood-Schifino’s rookie year in Los Angeles was muted as he failed to see the floor and saw his season cut short due to a back injury. Entering his sophomore season, there was some optimism that the guard could show more of what he could do with better health. Unfortunately, it was more of the same for the young guard as he failed to crack head coach JJ Redick’s rotation and found himself riding the bench. Hood-Schifino did end up being a useful piece for Los Angeles, though it came in the form of a trade as he was a part of the three-team deal that brought the purple and gold Luka Doncic. Hood-Schifino was sent to the Utah Jazz but did not appear in a game for them as he was subsequently waived. He went on to sign a two-way contract with the Philadelphia 76ers and finished the 2024-25 season with the organization. It was a disappointing end to Hood-Schifino’s short tenure with Los Angeles, but the guard now gets an opportunity to develop behind the scenes with another team. 2024-25 Highlight While Hood-Schifino only appeared in two games for the Lakers during the regular season, he got more minutes for a ravaged 76ers team that was looking to tank in the second half of the year. After signing his two-way deal, Hood-Schfino went on to score a career-high 19 points in a win against the Dallas Mavericks. He had his most complete game later in the regular season when he recorded 18 points, five assists, two rebounds, one steal and one block in a loss to Toronto Raptors. 2025-26 Outlook Hood-Schifino will likely see more time in the G League when Philadelphia is fully healthy, though he could get called up to serve as depth throughout the year.