The Edge of Fate in Destiny 2 has seen wholesale changes. The new power system has allowed Bungie to alter the difficulty of their activities. Legacy raids and dungeons formed part of this update. For many, the increase in difficulty felt unwarranted as it punished players for playing older content. It made it worse, given that these do not award any higher-tier gear, making them obsolete to run.
In a tweet yesterday, the Destiny 2 Team announced the changes they are making to raids and dungeons in Destiny 2. The target for these changes is set for next week, on Tuesday. The list of changes is:
Base raids and dungeons do not need to be as challenging as they currently are in terms of incoming and outgoing damage. Yes, there should be some challenge, but players should not have been playing cautiously at every turn. The changes in that regard are positive. However, lowering the difficulty of the contest level feat is a mistake. The purpose of it is to give the contest experience. It is intended for players with optimised builds and gameplay. Furthermore, gaining access to the higher-tier loot faster is good, but players should be rewarded for completing the raid on contest difficulty. A tier-five drop should be the minimum for players wanting to test themselves.
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