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Deep Rock Galactic: Survivor Update 4 patch notes – new biome, modes, and mutators
Funday Games / Ghost Ship Publishing
Update 4 for Deep Rock Galactic: Survivor has been released on PC, bringing lots of content to the auto-shooter. Most prominent among the additions is a new biome, Azure Weald – a slightly moist, blue cave with lots of luminescent flora. Its glowing crystal formations heal not only your character, but also enemies, as long as you’re near to them. This is good, because there is no Red Sugar you can pick up for some healing in this biome. Enemy spawn patterns are different here as well, as more intensive waves rotate with periods of calm, instead of a persistent trickle of enemies threatening you. The Glyphid Warden is a new enemy type that buffs surrounding Glyphids, reducing the amount of damage they take from your attacks. Update 4 also brings two new variants of existing foes into play, the Glyphid Mini Exploder and Big Praetorian. What’s more, the patch introduces the Mutators system – modifiers you can encounter on your run that will positively or negatively affect your chances of success. Mutators will

This article first appeared on Video Games on SI and was syndicated with permission.

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