We’ve all played Pokémon Red, Blue, and Yellow until our Game Boys died a slow, painful death. But if you think you’re a real trainer just because you caught ’em all in Kanto, think again. There’s a whole world of bizarre, forgotten, and downright weird games that most people have never even heard of.
These aren’t your typical “gotta catch ’em all” adventures. Some of these games are so obscure that finding them feels like discovering a shiny Charizard in your backyard. Others are so strange that you’ll wonder if Game Freak was having some sort of fever dream when they approved them.
Remember when Pokémon Channel came out for GameCube? Neither do most people. This “game” was basically watching Pikachu on TV for hours. Seriously. You sat there, controller in hand, watching a virtual Pikachu watch virtual television shows. It sounds like torture, but somehow it was oddly relaxing. Think of it as the Poké equivalent of those fireplace videos people put on during Christmas, except with more electric mice.
The weirdest part? People actually bought this thing. Maybe we were all just desperate for content, or maybe we genuinely enjoyed the company of our yellow rodent friend. Either way, it’s definitely not something you’ll see on any “Best Games” lists.
Before Siri was disappointing us with her responses, there was Hey You, Pikachu! This Nintendo 64 game used a microphone accessory that supposedly let you talk to Pikachu. In reality, it was more like screaming at your TV while Pikachu stared at you with dead, uncomprehending eyes.
The voice recognition was about as reliable as a chocolate teapot. You’d say, “Pikachu, use Thunderbolt!” and Pikachu would probably start dancing or eating virtual food. It was frustrating, hilarious, and somehow endearing all at once.
Nintendo decided that kids needed to learn typing skills through the franchise because, apparently, regular typing games weren’t painful enough. Pokémon Typing Adventure for Nintendo DS came with a Bluetooth keyboard attachment that looked like it belonged on a spaceship from the 1980s.
The concept was simple: type words to make Pokémon appear and battle. The execution was… less simple. Trying to type quickly on a tiny keyboard while wild Pokémon attacked you was like trying to text during an earthquake. But hey, at least some kids probably learned to type faster thanks to this digital nightmare.
This 3DS exclusive was actually pretty cool, teaching players how to draw Pokémon through step-by-step tutorials. It wasn’t technically a traditional Pokémon game, but it had that special Nintendo charm that made even the most artistically challenged players feel like they could create masterpieces.
The game featured lessons from basic shapes to advanced shading techniques, all centered around everyone’s favorite pocket monsters. Sure, most of our Pikachu drawings still looked like yellow blobs with red cheeks, but at least they were our yellow blobs.
Remember when someone at Nintendo apparently said, “You know what Pokémon needs? Tetris!” And somehow, it actually worked? Pokémon Trozei took our beloved pocket monsters and threw them into a match-four puzzle game that was oddly addictive.
The premise sounds insane on paper – line up four identical Poke friends to make them disappear – but the execution was surprisingly solid. Sure, it wasn’t going to win any awards for innovation, but there was something deeply satisfying about watching a screen full of Pikachu faces vanish in a cascade of points.
This one still blows my mind. Someone pitched “What if we combined Pokémon with feudal Japan strategy games?” and somehow got approval. Pokémon Conquest merged the monster-collecting formula with tactical RPG elements, creating something that shouldn’t have worked but absolutely did.
Players became warlords commanding armies of Poke pals across a war-torn region inspired by historical Japan. The game featured gorgeous artwork and surprisingly deep strategic gameplay that made you think twice about every move.
These forgotten gems remind us that the franchise has always been willing to experiment, even when those experiments resulted in games that made us question reality itself.
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